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Snapshot Resume

For your convenience, I have included two resumes below: one for Technical System Designer and another for Gameplay Programmer.

Resume

Professional
Info​​

I am graduated with a bachelor degree in Science in Computer Science and Game Design from DigiPen Institute of Technology, specializing in Gameplay and UI Programming.

Before studying at DigiPen, I received a Bachelor of Science in Accounting.

I look forward to working with you!

Skills

Design

Level Design

System Design

Technical Design

Language

C

C++

C#

Tools

Visual Studio

Doxygen

Valgrind

Source Control

Git

Perforce

SVN

Engines

Unity

Unreal Engine 4

Projects

Gameplay/UI/Networking Programmer: "WExplosion"

3D Multiplayer Party Game  | Team of 2 | Unreal Engine 4.25
Jan. 2021 - Apr. 2021

  • Designed and implemented a hierarchical structure to manage game objects across
    different game modes.

  • Implemented UI with functionalities that handle information between server and clients.

  • Serialized and deserialized the user graphic and audio settings.

  • Developed the map saving and loading tool in Unreal Engine editor.

Gameplay/UI Programmer: "RoboGames"

3D Multiplayer Party Game  | Team of 5 | Unreal Engine 4.24
Sept. 2020 - Dec. 2020

  • Built a lobby level for players to join and set their custom name for the match.

  • Made the in-game nameplate and message system.

  • Implemented the user interface with replication for real-time information update.

  • Created a scoreboard system to track players’ points across levels.

  • Developed a round system to manage the winning condition of a game.

Gameplay Programmer & System Designer: "Just Desserts"

3D Sweet-based Action Adventure | Team of 9 | Unreal Engine 4.22.3 
Sept. 2019 - Apr. 2020

  • Architected modular interactive object system with custom event triggers and receivers.

  • Used blueprint interface to communicate between interactive objects.

  • Utilized game instance to track enemy deaths across levels and cooperate with the interactive system.

  • Implemented custom save/load system with built-in SaveGame class.

Education

Bachelor in Computer Science and Game Design

DigiPen Institute of Technology (Redmond, WA, United States)

Sep. ​2017 - Apr. 2021

Bachelor of Science in Accounting

National Chengchi University (Taipei, Taiwan)

Aug. 2009 - Jul 2013

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